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<channel>
	<title>Ask The Ninja</title>
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	<link>http://glorychase.com</link>
	<description>FLAG FOOTBALL TIPS, STRATEGY, AND WISDOM</description>
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		<title>How to Defend An All-Star Receiver</title>
		<link>http://glorychase.com/?p=433</link>
		<comments>http://glorychase.com/?p=433#comments</comments>
		<pubDate>Sun, 02 Oct 2011 19:44:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Hey Ninja- I play in a 4on4 league and the qb can&#8217;t run and has 5 seconds to get rid of the ball. Defense cant rush at all. How should my team defend a tall, agile receiver with short, agile defenders? Thanks,    J. Ninja Speaks: J, Figuring out how to contain a talented receiver is [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Ninja-<br />
I play in a 4on4 league and the qb can&#8217;t run and has 5 seconds to get rid of the ball. Defense cant rush at all. How should my team defend a tall, agile receiver with short, agile defenders?<br />
Thanks,    J.</p>
<p>Ninja Speaks:</p>
<p>J,</p>
<div id="attachment_434" class="wp-caption alignright" style="width: 310px"><a href="http://glorychase.com/wp-content/uploads/2011/10/Jump-Ball-DSC_1413.jpg"><img class="size-medium wp-image-434" title="Jump Ball " src="http://glorychase.com/wp-content/uploads/2011/10/Jump-Ball-DSC_1413-300x230.jpg" alt="Defending the Tall Receiver" width="300" height="230" /></a><p class="wp-caption-text">Jump Ball! Defending the tall receiver.</p></div>
<p>Figuring out how to contain a talented receiver is key when matching up agianst some of the better teams in your league.  In your league, with no rush, hurrying the qb &#8211; one of the primary methods of playing tight defense is gone.  So your focus needs to be squarely on the matchup.  4on4 doesn&#8217;t lend itself to a zone defense, but without a rush, you should have a floater defender.  You say your defenders are short and agile.  If you&#8217;re worried about one receiver, try matching up with a tight man coverage.  Have your defender line up about five yards deep on the inside shoulder of the star receiver.  It is harder for the recevier to break outside and catch a ball than break inside, so make him go that direction.   The reciever&#8217;s height will benefit him more on the long balls than it will on short deliveries.  So cover tight underneath, and let your extra defender play deep and spy the star receiver in case he breaks through.</p>
<p>At the end of the day, when your players square off, a tall receiver will be able to go up and get a well thrown ball over the top of a shorter defender.   But rarely is the throw and catch perfect in flag football.  Having the extra defender to back will give much needed added protection.  But remember, this leaves your other two defenders isolated in man-man coverage. </p>
<p>&nbsp;</p>
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		<item>
		<title>4man Defensive Schemes &#8211; Pressure the QB or Cover?</title>
		<link>http://glorychase.com/?p=422</link>
		<comments>http://glorychase.com/?p=422#comments</comments>
		<pubDate>Fri, 16 Sep 2011 01:35:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://glorychase.com/?p=422</guid>
		<description><![CDATA[From Javier: I play in a 4 on 4 league. We are having a big problem figuring out what kind of defense to play. In our league you can either chose to have a rusher (who has to start 7 yards back and there is no impeding the rusher) or chose not to rush and [...]]]></description>
			<content:encoded><![CDATA[<p>From Javier:</p>
<p><em>I play in a 4 on 4 league. We are having a big problem figuring out what kind of defense to play. In our league you can either chose to have a rusher (who has to start 7 yards back and there is no impeding the rusher) or chose not to rush and QB gets 5 sec. We have some height on our team with decent speed and one short really fast player. Any suggestions on what defense to play? (I purchased your play book and strategy guide and its great)</em></p>
<p><span style="color: #99cc00;"><strong> Ninja Says:</strong></span></p>
<p>Javier, this is a question that many teams struggle with, and there is no one-size-fits-all answer.  The reason is that the solution lies in the personnel you have available.   It is always good to pressure the opposing QB because it will cause them to hurry their throws and this leads to broken plays and interceptions.  But there are two significant dangers, especially in 4man football with sending pressure:</p>
<div id="attachment_431" class="wp-caption alignright" style="width: 310px"><a href="../wp-content/uploads/2011/08/DSC_1501.jpg"><img class="size-medium wp-image-431" title="Rushing the QB" src="../wp-content/uploads/2011/08/DSC_1501-300x199.jpg" alt="4man flag football" width="300" height="199" /></a><p class="wp-caption-text">To Rush or To Cover?</p></div>
<p>1.  First is the vulnerability in your cover defense.  4on4 flag football demands man-on-man coverage, and if you are sending one, that leaves 3.  A zone defense simply won&#8217;t work.  So if you have 3 athletes who can provide lock-down defense, then definitely send the 4th.  If you are likely to get beat, you may be better served holding your rusher back to help in coverage.</p>
<p>2. Second, depending on league rules, you may be opening yourself up to a running gain by the QB himself if he can elude your rusher.  Many 4man leagues are passing leagues where this is not a danger, but in any format of flag football where the QB can run, the caliber of rusher simply cannot be ignored.</p>
<p>So as a point of team strategy, you will have to weigh the pros and cons of sending a strong rush when cover support is limited.  Also consider whether or not your league imposes a &#8220;virtual&#8221; snap count, that requires the QB to get rid of the ball after 10 seconds (for instance).   How much do those extra seconds buy?</p>
<p>Before you made a decision on your strategy, take a hard look around at your players and try to decide if they can match up on the receivers.  This could change game to game, so stay nimble.</p>
<p><strong>NINJA</strong></p>
<p>&nbsp;</p>
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		<title>Double Pass Flag Football Leagues: When to Get Tricky, When to Play Ball</title>
		<link>http://glorychase.com/?p=410</link>
		<comments>http://glorychase.com/?p=410#comments</comments>
		<pubDate>Thu, 14 Jul 2011 03:51:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://glorychase.com/?p=410</guid>
		<description><![CDATA[Hey Ninja, I have a couple of questions for you. In our city league in Florida, we play by the FRPA rules that allow for the use of a two QB system in 7 on 7. The rule allows the main QB to make a forward pass to the other QB on the field who [...]]]></description>
			<content:encoded><![CDATA[<p><em>Hey  Ninja, I have a couple of questions for you. In our city  league in   Florida, we play by the FRPA rules that allow for the use of a  two QB   system in 7 on 7. The rule allows the main QB to make a forward  pass to   the other QB on the field who can then make another forward  pass down   field, without a penalty, as long as the first pass was  behind the  line  of scrimmage. We are one of the few teams that play a  more  traditional  football with one QB, RB, TE and WR.</em></p>
<p><em> My  first question is how can you defend this? And second, does you    offensive play book have any plays that feature a dual QB system and do    you think its a good idea if you have three guys, who played H.S.    football as QB&#8217;s, and then line then up in the RB and WR spots? This way    I can cause major match up problems because the guy I throw the ball   to  might either run or can pass the ball to another receiver, down   field,  as long as my first pass is behind the line of scrimmage.</em></p>
<p><em> Thanks,</em><br />
<em> Coach J</em></p>
<p>&nbsp;</p>
<h3><span style="color: #99cc00;">Ninja Speaks</span></h3>
<p>Coach J,</p>
<p>Thanks   for the questions.  While not the dominant format, what you describe  is  the format adopted by some leagues, especially indoor leagues.  In  most  cases, its an added distraction for teams that otherwise need to  focus  on fundamentals, but sometimes veteran teams have figured out how  to use  the double pass strategically and the results can be  impressive.</p>
<p><strong>Defending Against the Double Pass: <span id="more-410"></span></strong></p>
<p>The   key to defending the double pass is discipline.  Even with this quirky   rule, the underlying fundamentals of the game don&#8217;t change.  If you  are  playing a zone defense (probably recommended in 7man ball), make  sure  your defenders stick to their responsible spots, even when the  ball is  dumped over to another player behind the line.  This is  especially  important for the corner back (defending the flat).  Often  well versed  offenses will use the double pass just to suck up the  corner back and  dink it over his head, especially on the goal line.  If  you have a  roving backer (or two) who can pursue the second QB while  the corner  holds his ground, that may serve you better.  Just watch for  your deep  guys getting caught out of position.</p>
<p><strong>Using the Double Pass Effectively:</strong></p>
<p>As   mentioned, for a lot of teams, the double pass rule just adds a layer   of distraction that further confuses their strategy and leads to   fumbles, picks or losses more often than big plays.  If you have a well   organized squad, though, and if you have the personnel to execute  (which  it sounds like you do), you can use the double pass to your  advantage.   Like a bluff in poker, though, you lose effectiveness by  overusing  it.   Build your playbook on a standard throw and catch  platform.   Practice your timing, routes and delivery.  That will win  far more games  than trick plays.  However, if you have that much QB  talent in your  receiver core, it definitely makes sense to mix up the  routine with some  double passes.  Practice the run/pass threat for a  short yardage gain,  especially near the goal line.  And if you have  talented QBs lined up  wide, don&#8217;t overlook a cross-field pass, which  can be deadly near the  goal line.</p>
<p>&nbsp;</p>
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		<title>Choosing the Right Quarterback</title>
		<link>http://glorychase.com/?p=398</link>
		<comments>http://glorychase.com/?p=398#comments</comments>
		<pubDate>Tue, 29 Mar 2011 03:32:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://glorychase.com/?p=398</guid>
		<description><![CDATA[NINJA, We have 3 potential QBs: One, call him option A is fast / fairly accurate, option B is slow, VERY accurate and very good at reads, and option C is a decent passer/runner but lacks decision / leadership skills. We tried all of us through out the season, do you think that sticking with [...]]]></description>
			<content:encoded><![CDATA[<p>NINJA,<br />
We have 3 potential QBs:  One, call him option A is fast / fairly  accurate, option B is slow, VERY accurate and very good at reads, and  option C is a decent passer/runner but lacks decision / leadership  skills.  We tried all of us through out the season, do you think that  sticking with one QB is better throughout the season to develop some  chemistry between the players?</p>
<p>Picking the Right Quarterback – Based on the description above, the Ninja will discuss and analyze the quarterback options</p>
<p>The “Run and Gun” – a fast QB with decent accuracy<br />
Run and Gun is fast and can deliver a decent pass.  He’s often looking  for a running lane, but can deliver the ball through the air.  He  struggles with accuracy on longer balls.</p>
<p>Pros: Mobility can be a huge asset on the field, particularly if  league rules allow running. <span id="more-398"></span>A mobile QB buys time for the patterns to  develop, and making the defense respect the run can pay off by opening  passing lanes as well.</p>
<p>Cons: If Run and Gun is prone to the occasional bad decision or pick,  that can be a momentum changer.  With shorter game times and  offensive-heavy play, so often flag football games are won or lost on  the backs of turnovers.  Also, a QB who is looking to run first and pass  if/when open will have a hard time capitalizing on the timing routes.</p>
<p>Analysis: Run and Gun has some great potential.  Depending on league  rules and other talent on the team he may be a good choice.  Because of  his speed, though his biggest benefit to the team may be as a receiver.  For this reason (and the converse), he is probably the second choice.</p>
<p>The “Sniper Turtle”<br />
Sniper Turtle is as “slow as molasses in January,” as a coach used to  say.  He’s got a great eye for reading the defense, a good arm and makes  accurate throws, but couldn’t outrun his 2 year-old niece.</p>
<p>Pros: The Sniper Turtle can make some big plays by reading the  defense and placing the ball exactly where it needs to be.  The  inability to spring out of the pocket means he/she is more likely to sit  back and find a passing option.</p>
<p>Cons: The obvious con is an inability to escape a rush.  Even a  mediocre rushing duo can hurry the Sniper Turtle.  Sacks can be one  obvious result. Another is not having time for long plays to develop.</p>
<p>Analysis: Turtle-Sniper may be the best choice of the three.  In flag  football where defenses are typically not very disciplined and  organized, well-timed passes combined with good routes are almost  unstoppable. In contradiction to Run and Gun, Sniper Turtle adds his  most value as a QB and brings little to the table as a receiver.  To  make Sniper Turtle successful, make sure he takes a deep snap, and give  him short “escape hatch” receiver options.  This may tame an otherwise  aggressive rush.  Having a strong playbook and practicing timing will  also go a long way.</p>
<p>The “Mid-Liner”<br />
The Mid-Liner does everything ‘ok’ but does not excel anywhere. Speed is  decent, arm is passable, but leadership is lacking and choices are  questionable.</p>
<p>Pros:  Mid-Liner may give you an opportunity to put your faster  “star” players at receiver slots.  Mid-Liner doesn’t get trapped in the  pocket like Sniper Turtle, and has an option to run from time to time.</p>
<p>Cons: Decision-making is not a strength.  He suffers from the same  potential challenges as Run and Gun from a turnover standpoint.  Also he  may be indecisive both with play selection and field reads.</p>
<p>Analysis: While QB leadership is not a pre-requisite (although that’s  the default leader on most college &amp; NFL teams, in flag football, a  mastermind receiver can play that roll almost as well), decision-making  is extremely important.  Any type of hot reads or defender read could  be a big weak point.   He doesn’t add much in terms of excellence and  probably fails to lead the team far in the playoffs.  Of the three  options, Mid-Liner is probably the last choice.</p>
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		<title>Football Video of the Week: Ninja Quarterback Does Crazy Trick Shots</title>
		<link>http://glorychase.com/?p=385</link>
		<comments>http://glorychase.com/?p=385#comments</comments>
		<pubDate>Wed, 16 Feb 2011 04:41:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flag Football Strategy]]></category>
		<category><![CDATA[Football]]></category>
		<category><![CDATA[QB]]></category>
		<category><![CDATA[Trick Shots]]></category>

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		<description><![CDATA[Check out this video of a ninja quaterback hitting crazy trick shots – follow this link to the watch the video on YouTube. Enjoy.]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="349"><param name="movie" value="http://www.youtube-nocookie.com/v/s0WMd0Y6hIw?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/s0WMd0Y6hIw?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="349"></embed></object></p>
<p>Check out this video of a ninja quaterback hitting crazy trick shots – follow <a title="Ninja Trick Shots" href="http://www.youtube.com/watch?v=s0WMd0Y6hIw&amp;feature=player_embedded" target="_blank">this link </a>to the watch the video on YouTube.</p>
<p>Enjoy.</p>
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		<title>Football Gear Review: Cutters C-Tack Football Receiver Gloves</title>
		<link>http://glorychase.com/?p=380</link>
		<comments>http://glorychase.com/?p=380#comments</comments>
		<pubDate>Fri, 11 Feb 2011 04:39:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gear Review]]></category>
		<category><![CDATA[Cutters]]></category>
		<category><![CDATA[flag football]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Gloves]]></category>

		<guid isPermaLink="false">http://www.glorychase.com/?p=380</guid>
		<description><![CDATA[Many have looked for a way to catch more footballs and elevate their game.  Receiver gloves are a great way to do that.   Manyof the football gear companies (Nike, Reebok, Under Armour, etc) have some version that they sell, but Cutters, a relatively young company, has specialized in this market  and focused on little else.  Inspired [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><a href="http://www.glorychase.com/wp-content/uploads/2011/03/cutters_gloves_blkonblk1.jpg"><img class="alignright size-medium wp-image-381" title="cutters_gloves_blkonblk1" src="http://www.glorychase.com/wp-content/uploads/2011/03/cutters_gloves_blkonblk1-300x300.jpg" alt="" width="350" height="350" /></a>Many have looked for  a way to catch more footballs and elevate their game.  Receiver gloves  are a great way to do that.   Manyof the football gear companies (Nike,  Reebok, Under Armour, etc) have some version that they sell, but  Cutters, a relatively young company, has specialized in this market  and  focused on little else.  Inspired by indsutrial glass-handler gloves,  the C-Tack revolutionary tactification process integrates the grip into  the material Unique look, feel, grip and durability C-Tack’s tackiness  is easily restored by wiping the palms with a damp towel and then wiping  dry and machine or hand washing in cold water Neoprene on knuckles  Ideal for receivers, running backs and defensive backs Ensure the  ultimate in gripability Perform well in all weather conditions Machine  washable and dryable Meets NF/NCAA specifications.</p>
</div>
<p><strong>The Good: </strong>The  C-TACK Receiver Gloves are among the stickiest on the market (still  legal for NCAA ﻿﻿﻿college and other league play).  Even better, they  keep their tackiness longer than many of the competitor gloves on the  market. They are not particularly fragile (machine washable), and come  in a few different options.<strong><br />
</strong></p>
<p><strong>The Bad: </strong>Cutters  has struggled in their “cool factor” for a while both in design and  color options.  The solid gray with white piping scheme was intended to  comply with NCAA rules.  They continue to evolve on this front, and we  are big fans of the new black on black.</p>
<p><a></a></p>
<p><strong><a href="http://flagfootballninja.files.wordpress.com/2011/02/4-5_stars.png"></a>Rating   <a href="http://flagfootballninja.files.wordpress.com/2011/02/4-5_stars2.png"><img title="4.5 of 5 Stars" src="http://flagfootballninja.files.wordpress.com/2011/02/4-5_stars2.png?w=102&amp;h=21" alt="4.5 of 5 Stars - GREAT" width="102" height="21" /></a><br />
</strong>Slightly dinged for appearance, we think these are about the best gloves on the market for durability and stick factor. <strong> </strong>(And the Ninja always appreciates the black on black…).  Get your pair today.</p>
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		<title>One of Football’s Most Dangerous Plays (and how to run it)</title>
		<link>http://glorychase.com/?p=376</link>
		<comments>http://glorychase.com/?p=376#comments</comments>
		<pubDate>Tue, 08 Feb 2011 04:36:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
		<category><![CDATA[Flag Football Plays]]></category>
		<category><![CDATA[Flag Football Strategy]]></category>
		<category><![CDATA[flag football]]></category>
		<category><![CDATA[Plays]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.glorychase.com/?p=376</guid>
		<description><![CDATA[The Out-And-Up Shatter the Zone If run correctly, the out-and-up can shatter the zone defense.  Whether you’re facing a cover 2 (two deep defenders) or some variation, like a three deep, box or diamond coverage scheme, you can open it wide up with this play.  What’s the catch?  You have to run it right.   [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Out-And-Up</strong></p>
<p><strong></p>
<div id="attachment_377" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.glorychase.com/wp-content/uploads/2011/03/out-and-up.jpg"><img class="size-full wp-image-377" title="out-and-up" src="http://www.glorychase.com/wp-content/uploads/2011/03/out-and-up.jpg" alt="" width="300" height="238" /></a><p class="wp-caption-text">Out-And-Up</p></div>
<p></strong></p>
<p><strong>Shatter the Zone</strong></p>
<p>If run correctly, the out-and-up can shatter the zone defense.   Whether you’re facing a cover 2 (two deep defenders) or some variation,  like a three deep, box or diamond coverage scheme, you can open it wide  up with this play.  What’s the catch?  You have to run it right.   We  look at the out and up against a cover 2 defense.  This is a 7on7 look,  but the same thing can be run in 5man, 6man, 7man and 8man football.   Line up twins to the side where the ball will go (here its right).  The  wideout (outside receiver, Z) should line up about 10-12 yards from the  sideline.  He is the decoy.  Some sort of fake communication to draw  attention to the wideout can be used (receiver tapping his head or the  QB making eye contact and calling a fake hot route).  The slot receiver  (inside receiver, Y) should line up halfway between the ball and the  wideout.   On the snap, the wideout will head straight for the center of  the field.  The purpose is to draw the deep right defender into the  middle of the field.  This will be particularly effective if the QB  locks his eyes on the Z receiver.   The Y receiver will line up with his  inside foot forward.  On snap, the Y receiver will take two steps and  plant his inside foot on the second step.  About 2-3 yards off the line,  the Y receiver will cut hard to the sideline.   He will not change  course until he is 1-2 yards from the sideline (very important).  As  soon as he reaches the edge of the field, the  Y receiver breaks deep.   The other routes are safety valves.  If it’s run right, the Y receiver  will break open soon after the cut.  The QB should hit him quickly, or  let it unfold and hit him deep.  The defense may not even notice the Y  receiver until the ball is being launched over their heads.</p>
<p><strong>Beat Man</strong></p>
<p>The same play will work against man coverage.  The routes need to  stay crisp.  The Y receiver should run about 3/4 speed until he reaches  the sideline, then turn it on.  If the Y receiver has not signaled the  fake, he should be able to break away and get separation down the  sideline. If the defender is playing off the Y receiver, consider making  the first cut 5-7 yards deep.</p>
<p>For more devastating plays, visit <a title="More Plays that Win Championships" href="http://www.flagfootballninja.com">FlagFootballNinja.com</a></p>
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		<title>Who’s Calling Plays? – Playing Time, Egos, and Winning: Struggles of the Player-Coach</title>
		<link>http://glorychase.com/?p=372</link>
		<comments>http://glorychase.com/?p=372#comments</comments>
		<pubDate>Sat, 05 Feb 2011 04:32:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coaching]]></category>
		<category><![CDATA[Flag Football Plays]]></category>
		<category><![CDATA[Flag Football Strategy]]></category>
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		<description><![CDATA[So you’ve rounded up some buddies, some of them have rounded up their buddies and you have enough players to field a flag or touch football team. You’ve thought of a clever team name and registered for the league.  Congratulations, the easy part is over.  Now you have a team to run. Sound easy? Maybe [...]]]></description>
			<content:encoded><![CDATA[<p>So you’ve rounded up some buddies, some of them have rounded up their  buddies and you have enough players to field a flag or touch football  team. You’ve thought of a clever team name and registered for the  league.  Congratulations, the easy part is over.  Now you have a team to  run. Sound easy? Maybe not easy as you’d think, especially when the  coach is a player.  Here are some tips to stay competitive and avoid  turning a group of friends into enemies in the meantime.</p>
<p><strong></p>
<div id="attachment_373" class="wp-caption alignright" style="width: 310px"><a href="http://www.glorychase.com/wp-content/uploads/2011/03/coaching-shot.jpg"><img class="size-full wp-image-373" title="coaching-shot" src="http://www.glorychase.com/wp-content/uploads/2011/03/coaching-shot.jpg" alt="" width="300" height="257" /></a><p class="wp-caption-text">Player Coach</p></div>
<p>Do We Need a Coach?</strong></p>
<p><em>“I’m playing for fun with some friends, do we really need a coach?”</em> It’s a common question, but the answer is: you most likely already have  a coach (you may not use that title, but handling scheduling, calling  plays, and rotating players  makes you coach).  A good, competitive team  will need leadership and organization.  Also, in many informal settings  (rec leagues, weekend football, etc) you will have no-shows and  scheduling conflicts.  For this reason, it is good to have more players  on the team than will play on the field each down.  BUT, this also means  having more players than spots.  When games become important (playoffs  or championships), don’t be surprised if all 14 players show up for the  first time all season.  For the unprepared coach, this can be a real  problem.  Flexibility on the field is hugely important to respond to  different challenges mid-stream, and without a defined leader calling  those shots, you will find there are suddenly several coaches on the  field, each with strong, differing opinions.</p>
<p><strong>Coaching Style and Structure</strong></p>
<p>Communication is key.  Whatever strategy you use, communicate it to the team as early as possible.  This goes for planning, <a title="GET PLAYS" href="http://flagfootballninja.wordpress.com/get-plays/" target="_blank">plays</a>,  practices, rotations, schedule and everything else.  Usually the guy  who ends up coaching is one of the better athletes on the team.  Often  he’s the QB.  In some ways that makes coaching easier – its a natural  leadership position, play-calling and organization flow well and the  concern about playing yourself more than others disappears (for  offensive plays).  If you are not the QB, it will be difficult to be the  sole coach for all the same reasons.  If this is the case, consider  creating a “coaching committee” of 2-4 players, including the QB.  That  way play-calling, structure and organization still comes from a singular  point.  You may want to form a committee like this anyway to avoid some  of the interpersonal and ego-related issues that can surface.  Taking a  player out of a game is far easier if it comes from two or three  “coaches” than it is coming from one player-coach.  Of course, it can be  more complex making calls from the field, and if disputes arise in the  committee, there is no final word.</p>
<p>The more organization the coach(es) have the better.  Having <a title="GET PLAYS" href="http://flagfootballninja.wordpress.com/get-plays/" target="_blank">set plays and strategies</a> improves performance and can help with putting people in positions and  making rotations. A set rotation may be preferable to replacing players  on the fly to ensure better distribution of play time as well as  distribution of skill.  Also finding player strengths is important – if  one guy is especially effective on <a title="How to Improve Your Offense with a Solid Defense – Flag Football Tips From the Ninja" href="http://flagfootballninja.wordpress.com/2010/09/14/how-to-improve-your-offense-with-a-solid-defense-flag-football-tips-from-the-ninja/" target="_blank">defense</a>,  you may be able to keep him engaged and interested without adding him  to an already full offensive rotation, all without sacrificing talent.</p>
<p><strong>Fun and Winning: a Delicate Balance</strong></p>
<p>This dilemma affects most every (unpaid) coach, from the <a title="Youth Coaching Tips" href="http://flagfootballninja.wordpress.com/2010/08/19/youth-coaching-tips/" target="_blank">Dad youth football coach</a> to the junior high team coach, and especially the player coach.  And  there is definitely no one-size-fits-all solution.  The balance between  winning and fun will be different for each player on the team.  There  are players that would rather sit on the sidelines the entire season if  it meant winning, while others would play without keeping score, just  for love of the game.  The first step for the player coach is to  determine where your team comes out on the question.  Are you in the  lowest division in the coed football-for charity league? If so, chances  are that fun is the reason to be playing.  Do you have a slate of  ex-college players, who want to practice just so the championship is  within reach? Probably a winning-mentality.   Most people voluntarily  engaged in competitive sports probably enjoy winning, but you have to  find out at what cost.  Early in the season, you will have more leeway.  Once playoffs arrive, you’re playing for keeps.  But even along the way,  winning games can be very important.  Consider starting some of the <a title="What To Do With Weaker Players" href="http://flagfootballninja.wordpress.com/2010/03/29/what-to-do-with-weaker-players/" target="_blank">non-playmakers</a> so when the crucial final 2 minutes arrives, you’re not compelled to  play a weak lineup.  Also, making a “Red Team” lineup in addition to the  regular rotations allows you to fall back on a pre-established system  and quickly get your best team on the field when you need it. <em> Oops, the “here-to-have-fun” guy just gave up a 60 yard touchdown and you need to score in 46 seconds: bring out the Red Team. </em>At  the end of the day, people need to have fun to keep playing on your  team, but if well managed, the mix between adequate involvement and  being part of a winning team, should work for the whole group.</p>
<p><strong>Big Picture</strong></p>
<p>A parting thought: remember why you’re playing.  It’s not the  superbowl, you don’t have professional athlete insurance on your legs,  your game is (probably) not televised.  Is it worth losing friends,  offending people and hurting feelings just for the sake of the win? If  you have a hard time answering this question, first, take a deep breath  and re-consider your life purpose, and then, surround yourself with  like-minded players and go win the championship.</p>
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		<title>Adapting the Playbook for Full-Contact Play</title>
		<link>http://glorychase.com/?p=368</link>
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		<pubDate>Sun, 05 Dec 2010 04:28:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ask the Ninja]]></category>
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		<description><![CDATA[Question: Coach, although have coached at varisty level mainly wing T in the UK, i am this year a 1st year JV (14-16yr) coach in the UK where my son will be playing. Football orgainsed by BAFACL runs from May-September in the UK and at this age group 5on5 is full contact. To my mind [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Question:</strong></p>
<p><em>Coach, although have coached at varisty level mainly wing T in the UK, i  am this year a 1st year JV (14-16yr) coach in the UK where my son will  be playing. Football orgainsed by BAFACL runs from May-September in the  UK and at this age group 5on5 is full contact. To my mind this is still  flag football in principal, hence i have purchased 5on5 offense, defense  and strategy guides which i think are great by the way and will  essentially be our playbook this year. I wondered if you had any tips  playing the offense, implementing your playbook with full contact in  mind??  Football is alive and well on the other side of the pond. (Check us out at <a href="http://www.northwesternbulldogs.co.uk/">http://www.northwesternbulldogs.co.uk)<br />
</a>- Regards, Mike</em></p>
<p><strong>The Ninja Speaks:</strong></p>
<p>Coach Mike,</p>
<p><a href="http://www.glorychase.com/wp-content/uploads/2011/03/dsc_1398.jpg"><img class="alignright size-full wp-image-369" title="dsc_1398" src="http://www.glorychase.com/wp-content/uploads/2011/03/dsc_1398.jpg" alt="" width="300" height="199" /></a>Glad to hear you have implemented the Ninja’s plays over in the UK  and found them helpful.  To jump right in to your question, adapting  flag football plays to full-contact football has its challenges, but  whether playing in the back yard or under the lights in a varsity game,  football fundamentals and core concepts don’t change.  As long as the  plays you are starting with are solid, they should work in just about  any venue.</p>
<p><strong>Fundamentals.</strong></p>
<p>Full-contact fundamentals differ from those of flag football in that  blocking and tackling will be key to your success in a full contact  league, whereas flag pulling and pitching will be key to flag football.   In your case, emphasize swarming to the runner and protecting the  football – broken tackles and turnovers lead to most of the big plays in  full contact youth football.  But most of the fundamentals discussed in  the Ninja’s Ultimate Strategy Guide (included with playbook packages in  my dojo) will apply in both situations.  Throwing, catching and routes  will be the same.</p>
<p><strong>Defense.</strong></p>
<p>In a full contact league, you may be more likely to see a zone  defense than a man defense, but just as you would with flag football,  adjusting to the defense is just a matter of running the right routes  (quick and precise against man defense, less rigid and adjusting to find  the hole against zone defense) and finding which plays work in your  league.</p>
<p><strong>Blocking.</strong></p>
<p>Typically, I would say the biggest difference between full contact  ball and flag football in terms of plays and schemes would be the  blocking scheme and creating holes and protecting the quarterback.   Although in a 5on5 full contact league, you likely do not have a full  line with stunts, pulls and other blocking schemes. If that is the case,  you’re essentially playing the same passing game with more running  options and tackling instead of flag pulls.  The plays should work well  in this setting.</p>
<p>Coach, keep to the fundamentals that have worked for you in the  past.  Choose a few key plays to build your offense around, and then  practice, practice, practice – both fundamentals and plays.  Remember to  keep it simple and play to your strengths.  Go get ‘em.</p>
<p>- Ninja.</p>
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		<title>Rush or Cover? How to Handle a Talented QB in Co-Ed Flag Football</title>
		<link>http://glorychase.com/?p=364</link>
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		<pubDate>Thu, 04 Nov 2010 04:25:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ask the Ninja]]></category>
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		<description><![CDATA[Question: Ninja, I’m in a co-ed flag football team. Our offense is solid and it has helped us win the regular season. However, we have not played all teams. We hope to reach the other undefeated team in the championship game. They have a running QB who is fast as hell and can actually throw [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Question:</strong></p>
<p><em>Ninja,</em><br />
<em> I’m in a co-ed flag football team. Our offense is solid and it has  helped us win the regular season. However, we have not played all teams.  We hope to reach the other undefeated team in the championship game.  They have a running QB who is fast as hell and can actually throw (we  have watched his games). Our defense is: fastest female rusher, two  girls short on each side, one tall quick middle guy, two guy corners and  two guys long. This has worked really well but we have not faced a fast  QB. Any suggestions on dealing with this fast QB? (when we man up the  QB always finds our weakest guy). </em><em>Thanks!!!</em></p>
<p><strong>The Ninja Speaks:</strong></p>
<div id="attachment_365" class="wp-caption alignright" style="width: 310px"><a href="http://www.glorychase.com/wp-content/uploads/2011/03/dsc_1635-e1288791319322.jpg"><img class="size-full wp-image-365" title="dsc_1635-e1288791319322" src="http://www.glorychase.com/wp-content/uploads/2011/03/dsc_1635-e1288791319322.jpg" alt="" width="300" height="199" /></a><p class="wp-caption-text">Don&#39;t give up the open field to a fast QB</p></div>
<p>Coach,<br />
It sounds like the quarterback you will be facing in the playoffs is a  strong player who can hurt you running or throwing.  The first question  is whether your league allows QBs to run when rushed.  For purposes of  this answer, we will assume the QB is free to run when rushed.</p>
<p>For this playoff game, you need your best player on their best  player. This means rushing or spying the QB with your superstar.  The  way you’ve described it, this QB will put a move on your rusher and have  the entire field at his disposal.  Also, by not having an effective  rush, it will give the receivers time to break away and find an opening  in the field.  It is extremely difficult to hold coverage for more than a  few seconds in any league, but especially in a flag league where  defenders have not had the benefit of a few years of organized  football.  This is not to take anything away from your fast girl rusher,  but unless she is also truly superior athlete, there is a good chance  that her speed and efforts are wasted.   Consider keeping her as a  rusher  with your best player also rushing or hesitating and then  pursuing the QB once he has made a move in the pocket.  Often speedy QBs  are not comfortable sitting in the pocket and will make a move soon  after getting the ball.  As a QB, standing still with people running at  you, it’s actually very easy to make a move and break free, using the  rusher’s momentum against her.  It takes a lot of discipline and  experience to rush in under control and not be eluded by a shifty  runner.</p>
<p>What you need to avoid is giving the QB the benefit of time and space  to run or throw to an opening in your defense.  Also, his accuracy and  timing will be drastically reduced if he has a good rusher in his face.   He will force bad throws, he will make bad choices, and at the end of  the day, you have taken away at least one, hopefully both of his  weapons.  You don’t need to default into man defense.  Consider one deep  guy, corners that drift back as the play progresses, two linebackers  picking up middle and short threats, and rushing your fast girl and your  best player.  With the corners drifting back, you may open up some  shallow routes, but you should be able to maintain coverage on the deep  ball.</p>
<p>These strategies and more can be found in <a title="My Dojo" href="http://www.flagfootballninja.com" target="_blank">my playbooks and the Ultimate Strategy Guide and Defensive Handbook in my dojo</a>.</p>
<p>No mistakes. No mercy.<br />
- Ninja</p>
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